The analysis benchmarks the latest quarterly online- and gambling-related revenue growth rates against the prior year (YoY growth of total revenue across all segments/verticals). In most cases, the figures used are net revenues (after bonuses, …); however, in a few cases, net revenues were not reported, and therefore we took gross revenues (gross win/yield = stakes less prizes paid out) or turnover instead. This overview also includes IT/service providers to the online gambling industry.
Total revenue YoY
- Average growth (YoY) – On average, revenues changed in Q2/2026 (compared to the previous year) by +12%.
- Top growth rate (YoY) – Best practice growth (YoY) was achieved by Gaming Corps with +106% and Flutter Brazil with +64%.
Betting revenue YoY
- On average, betting revenues changed in Q2/2026 (compared to the previous year) by +12%.
- Best practice growth was achieved by Super Group Africa with +50% and Spain total (DGOJ) with +47%.
Casino revenue YoY
- On average, casino revenues changed in Q2/2026 (compared to the previous year) by +13%.
- Best practice growth was achieved by Bet-at-home with +42% and Spain total (DGOJ) (+21%).
QoQ revenue growth
- On average, revenues changed in Q1/2026 (QoQ) by +4%.
- Best practice growth (QoQ) was achieved by Gaming Corps (+40%) and Flutter Asia Pacific.
Best practices
Regarding some companies with the largest increase in total revenue, we want to analyse the driving forces behind this development:
- Flutter Brazil – Flutter’s Brazil revenue rose 64% to USD 72 million (GBP 52 million) in Q2 2026, purely because Betnacional, bought in May 2025, counted for the full quarter. Organically, revenue fell 14% as a self-exclusion register slowed the market. The outlook is worse as President Lula banned online gambling, forcing licensed platforms offline from 6 October.
- Super Group Africa – Super Group (‘s Africa revenue rose 36% to USD 310 million (GBP 230 million) in Q2 2026. Casino contributed most, while betting grew fastest, boosted by the FIFA World Cup. Africa now delivers 46% of revenue, up from 40%.
See here more data: https://view.publitas.com/mecn/online-gambling-quarterly/page/26
