Hacksaw’s second quarter was big on numbers and big on momentum. The newly listed game supplier wrapped its first quarter as a public company with strong growth. Hacksaw Q2 2025 results also show player engagement climbing sharply thanks to a busy release schedule.
Revenue hit €45.4m for Q2, up 53% from €29.7m last year. The lift came from more game launches, a bigger customer base, and stronger player activity.
Adjusted EBIT came in at €37.1m, up 45% year-on-year, with an 82% margin. IPO advisory fees of €2.3m were stripped out of the adjusted figure.
Net profit reached €32.0m compared to €23.3m a year ago. Diluted earnings per share landed at €0.111 versus €0.079 in Q2 2024.
Operating cash flow came in at €25.0m, rising from €19.2m last year. Hacksaw closed June with €53m in cash and zero debt.
Eleven in-house games launched during the quarter, plus 11 from partner studios on the OpenRGS platform. The total catalogue grew to 241 games from 168 last year.
Average daily rounds on games were up 72% year-on-year. The top 10 titles now account for 46% of GGR, showing a more balanced portfolio than last year’s 57%.
The Nasdaq Stockholm debut on 25 June 2025drew strong demand from Nordic retail investors and international institutions, with the IPO several times oversubscribed.
Hacksaw launched in Pennsylvania in July 2025, entering the US market with FanDuel. This followed the award of a local Interactive Gaming Manufacturer License in late 2024hacksaw-interim-report-….
Staff numbers climbed to 188 from (in Q2 2025) 111 a year earlier, as the company added 76 people to support development and expansion.
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