DoubleDown Interactive earnings took a hit in the second quarter of 2025, with revenue sliding compared to last year. The Seoul-based games developer, now reporting under IFRS instead of US GAAP, said softer social casino results were balanced by a sharp jump in iGaming sales. Bosses pointed to solid cash generation and a record quarter for the SuprNation brand.

  • Q2 2025 revenue landed at $84.8m, down from $88.2m in the same period last year. Social casino and free-to-play titles brought in $69.3m, down 14% year-on-year, while iGaming revenue from SuprNation surged 96% to $15.5m after heavier investment in player acquisition.

  • Operating costs edged up to $52.4m from $51.9m a year earlier, mainly from spending tied to SuprNation. This was partly offset by lower revenue costs and trimmed R&D expenses.

  • Profit for the interim period fell to $21.8m, or $0.44 per ADS, from $33.1m, or $0.67 per ADS, last year. The decline was linked to lower revenue, a foreign currency loss, and higher admin costs, though reduced R&D spending provided some relief.

  • Adjusted EBITDA came in at $33.5m versus $37.5m last year, with a margin of 39.5% compared to 42.5%. Average revenue per daily active user for social casino and free-to-play games held steady at $1.33.

  • Monthly revenue per paying player dipped slightly to $286 from $288 in Q2 2024, but improved from $276 in the first quarter. Payer conversion for social casino and free-to-play products rose to 7.0% from 6.7% a year earlier.

  • Cash from operating activities dropped to $19.7m from $34.8m, driven by higher income tax payments. “We continue to drive strong monetization metrics for our flagship casino game, DoubleDown Casino,” said CEO In Keuk Kim.

  • DoubleDown ended the quarter with about $444m in net cash, or $8.96 per ADS. Management said the WHOW Games GmbH acquisition strengthens its reach in Germany’s social casino space and should create operational synergies.

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