Gaming Realms made a solid start to 2026, with its core content licensing business continuing to grow. Gaming Realms H1 2026 benefited from international expansion and new game launches, while the company also returned cash to shareholders. The board maintained its full-year outlook.

  • Gaming Realms expects H1 revenue of around GBP 15.5 million (ca. EUR 18.1 million) and adjusted EBITDA of GBP 6.6 million (ca. EUR 7.7 million). Lower brand licensing income affected the year-on-year comparison. Excluding that business, core revenue grew 9% and adjusted EBITDA increased 16%.
  • The UK business remained resilient despite the Remote Gaming Duty rising to 40% in April. UK revenue increased 3%, while gross gaming revenue recovered above levels seen before the 2025 staking changes. Gaming Realms H1 2026 also showed continued momentum in its home market.
  • The company entered Nigeria, Ghana, Kenya and Peru during the period and expanded further in Spain with William Hill. It also launched 11 new games, including the first titles from its Lucky Lunar studio. After the period ended, Gaming Realms also went live in Alberta, taking its content to 33 regulated markets.
  • Net cash stood at GBP 13.5 million (ca. EUR 15.8 million) after GBP 6.0 million (ca. EUR 7 million) was returned through the share buyback programme. CEO Mark Segal said: “We are pleased with our continued progress in the first half of 2026.”

Please find more news here.