Gaming Realms has published its 2025 numbers – see more details:
- Revenue came in at GBP 31.4m for 2025 (2024: GBP 28.5m). Licensing revenue did most of the work here, rising 13% to GBP 27.6m and shaping the overall Gaming Realms results.
- Adjusted EBITDA reached GBP 15.0m, up 15% from GBP 13.1m in 2024. Profit before tax edged up as well, increasing 5% to GBP 8.8m.
- Cash generation remained solid, with the group ending the year at GBP 17.8m, up from GBP 13.5m. The business continues to run without debt. A GBP 6.0m share buyback was announced, with GBP 2.8m already completed during the year.
- On the operational side, Gaming Realms expanded both its content and its reach. It rolled out 12 new Slingo titles and signed deals with 40 new partners across multiple regions. North America stayed the biggest market, accounting for 63% of licensing revenue.
- CEO Mark Segal summed 2025 up: “This performance reflects the strength of our licensing-led strategy and the continued popularity of our Slingo portfolio across global iGaming markets.”
- The start of 2026 looks in line with that trend, with licensing revenue running 8% ahead of the same period last year. The company has already moved into markets like Peru, Nigeria, Ghana and Kenya, while continuing work on Alberta and Maine.
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